Contents
Poisons
All poisons only have one use. All poisons require <rank>
quality herbs to create where <rank> is equal to the rank of the
poison being produced.
HERB LORE (1-5)
You can recognise herbs of <rank> quality and can extract from
them the ingredients from which poisons are created. You must inform
a ref if you wish to seek out herbs.
(The following poisons have (1-X) ranks)
INFLICTION (1-3)
When taken, take <rank> damage to each location. This damage cannot
be healed until the poison is removed.
ENERGY DRAIN (1-4)
When taken, take <rank> damage to each location. If this takes
you to 0 body hits, you fall unconscious. This damage cannot be healed
until the poison is removed. Hit points lost in this way are regained
upon the poison being removed.
WILL DRAIN (1-4)
When taken, lose 2 willpower per rank. This cannot be regained until
the poison is removed.
MANNA DRAIN (1-4)
When taken, lose 2 manna per rank. This cannot be regained until the
poison is removed.
WEAKNESS (1-4)
When taken, you cannot stand up for <rank> minutes or until the
poison is removed.
The following poisons are rank 5 and require rare and unique ingredients.
These materials may become available to you during the course of an
event. consult a ref if you aquire ingredients from which you wish to
create a poison.
FATALITY (5)
When taken, reduce all locations to 0 hit points. This damage cannot
be healed until the poison is removed.
CONSUME LIFE (5)
When taken, reduce all manna and willpower to 0. This cannot be regained
until the poison is removed.
PARALISATION (5)
When taken, you cannot move until the poison is removed.
For role play purposes poisons must be either
a liquid or powder and kept in a suitable labelled container until used.