Contents
Abilities
Willpower 1cp per point of willpower
Willpower is used to perform abilities.
(Each ability costs (X) Character points to get
and (y) willpower to use)
Parry (2)cp/(1)wp
You may parry a crush or disarm melee attack with a weapon /shield and
avoid any negative effects (call “Parry”).
Knock back (2)cp/(1)wp
You may knock an opponent back upon hitting a location, weapon or shield
with a melee weapon (call “Knock back”).
Constitution (2)cp/(1)wp
You can survive 1 extra minute on a death count. Use only once per death
count.
Disarm (4)cp/(2)wp
You can disarm an opponent upon hitting a weapon with a melee weapon
(call “Disarm”).
Berserk (4)cp/(2)wp per point of protection
For each 2 willpower points used, you can ignore the next 1 damage to
any location. Upon combat resolving, for each point of protection lost,
you must retroactively deduct these points from your body.
Through (6)cp/(3)wp
You may inflict dam age to hit points through any protection upon hitting
a location with a melee weapon (call “Through”).
Double Damage (6)cp/(3)wp
You may inflict two points of damage upon hitting a location with a
melee weapon (call “Double”).
Hide (6)cp/(3)wp
You may hide from sight. You cannot move while hidden
Sneak Attack (6)cp/(3)wp
You inflict two points of damage with the hit upon hitting an opponent
on the back with a melee weapon. The opponent must be un-aware of the
attack (call “Double Through”).