The Mayfest Site

 

Introduction

Booking

How to get to Mayfest and Augfest

How to Play the Game

The Mayfest World

Mayfest for Children

Contents

Abilities

Willpower 1cp per point of willpower
Willpower is used to perform abilities.

(Each ability costs (X) Character points to get and (y) willpower to use)

Parry (2)cp/(1)wp
You may parry a crush or disarm melee attack with a weapon /shield and avoid any negative effects (call “Parry”).

Knock back (2)cp/(1)wp
You may knock an opponent back upon hitting a location, weapon or shield with a melee weapon (call “Knock back”).

Constitution (2)cp/(1)wp
You can survive 1 extra minute on a death count. Use only once per death count.

Disarm (4)cp/(2)wp
You can disarm an opponent upon hitting a weapon with a melee weapon (call “Disarm”).

Berserk (4)cp/(2)wp per point of protection
For each 2 willpower points used, you can ignore the next 1 damage to any location. Upon combat resolving, for each point of protection lost, you must retroactively deduct these points from your body.

Through (6)cp/(3)wp
You may inflict dam age to hit points through any protection upon hitting a location with a melee weapon (call “Through”).

Double Damage (6)cp/(3)wp
You may inflict two points of damage upon hitting a location with a melee weapon (call “Double”).

Hide (6)cp/(3)wp
You may hide from sight. You cannot move while hidden

Sneak Attack (6)cp/(3)wp
You inflict two points of damage with the hit upon hitting an opponent on the back with a melee weapon. The opponent must be un-aware of the attack (call “Double Through”).

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