Contents
Academic Skills
(All Academic skills cost 1 cp)
Skills |
System |
| Numerate |
Your character is able to count, add and subtract
numbers. |
| Languages (per 1 language) |
You speak 1 additional language. |
| Read/Writing (per 1 language) |
You can read and write 1 of your spoken languages. |
| Appraisal |
Able to predict fairly accurately the price
of precious gems, jewellery and art. Will need a ref to inform you
of your findings. |
| Herb Lore |
Can locate and recognise herbs in the wild.
Many herb components are used in spells and potions. |
| Animal Lore |
Can locate and recognise natural animals. Many
animal components are used in spells and potions. |
| Bind wounds |
Can treat wounds to prevent bleeding and stabilise
someone who is dying. It takes 30 seconds to properly bind a wound.
If used on a person who is dying (at 0 body points), they can stop
the death count. |
Ranked Skills
(Each skill has (1-X) ranks)
Body (1-3) 6 cp per rank
Gain 1 extra hit-point per location per rank.
Armour (1-3) 4 cp per rank
Rank 1 = Furs Rank 2 = Leather Rank 3 = Metal
You may wear <rank> armour. You gain <rank> armour protection
per location worn.
Shield (1-3) 2 cp per rank
Rank 1 = Wooden Rank 2 = Studded Rank 3 = Metal
You may use <rank> shields. If a blow does damage equal to of
less than the rank of your rank of your shield, it is parried. If the
blow does damage greater than the level of your shield, the blow is
parried and the shield is destroyed.
Weapon (1-5) 4 cp per rank
Choose 1 per rank: one handed; two handed; thrown; pistols; bow.
You may fight with a chosen weapon type.
Meditation (1-5) 1 cp per rank
You can now recharge manna at a cluety well at a rate of <rank>
manna per minute.
Channeling (1-5) 3 cp per rank
You can now channel manna from one or more people to another at a rate
of 2 to 1. Each rank represents an additional source you can simultaneously
channel from. Ranks 4-5 also allow channelling into items.
Cast through metal (1-5) 2 cp per rank
You can now cast spells through metal that are equal or lower in cost
to your rank.
Weapon smith (1-5) 6 cp per rank
You can now create and repair weapons. You must have necessary time
and materials. Consult weapon smith table in appendix.
Armour smith (1-5) 6 cp per rank
You can now create and repair armour. You must have necessary time and
materials. Consult armour smith table in appendix.
Make Poisons (1-5) 4 cp per rank
You can now create poisons for your current rank and below. You must
have necessary time and ingredients. Consult poisons table in appendix.
(Just in the finishing stages)
Make Potions (1-5) 4 cp per rank
You can now create potions for your current rank and below. You must
have necessary time and access to ingredients and spells. Consult potions
table in appendix. (Just in the finishing stages)
Craft Woad (1-5) 4 cp per rank
You can now create woads for your current rank and below. Woads are
applied to a person. You must have necessary time and spells. Consult
woads table in appendix. (Just in the finishing stages)
Craft Runes (1-5) 4 cp per rank
You can now create runes for your current rank and below. Runes are
applied to an object. You must have necessary time and spells. Consult
runes table in appendix. (Just in the finishing stages)