Contents
Select your race
(The following abilities may only be taken at start-up)
You must take required abilites of your race, and then may take any
others you can access.
Races |
Required |
Cannot Access |
| Human |
None |
Regeneration
Enhanced Senses
Absorb Manna |
| Dwarf |
Absorb Manna |
Enhanced senses
Fade into Forest
Regeneration |
| Elf |
Fade into Forest |
Natural Body Development
Absorb Manna
Regeneration |
| Drow |
Fade into Dark |
Natural Body Development
Absorb Manna
Regeneration |
| Ogre |
Natural Body Development |
Fade into Forest
Fade into Dark
Regeneration |
| Orc |
Resist Poisons |
Fade into Forest
Fade into Dark
Regeneration |
| Troll |
Regenerate |
Fade into Forest
Fade into Dark
Absorb Manna |
| Half-breed |
Requires an automatic ability of selected races.
If required abilities of either race are listed under “cannot
access”, the half breed does not exist. |
Cannot access restricted abilities of both
selected races |
| Beast–man |
Enhanced senses |
Must consult referee |
Resist Diseases (6)cp
You are not affected by diseases rank 3 and below.
Resist Poisons (6)cp
You are not affected by poisons rank 3 and below.
Fearless (6)cp
You are immune to fear effects.
Enhanced Senses (6)cp
You are able to discern if someone is invisible within 10 feet. You
do not know an exact location.
Absorb Manna (8)cp
Whenever a spell is cast at you and is not resisted, you may add manna
to your manna pool equal to that spells casting cost. The spell still
affects you normally.
Fade into Forest (10)cp
When surrounded by trees, you may hide from sight.
Fade into Dark (10)cp
When surrounded by shadows, you may hide from sight.
Natural Body Development (15)cp
Gain 2 extra hit points per location.
Regeneration (15)cp
If you have been dealt normal damage and have been out of combat for
1 minute, regain all hit points. Lethal damage cannot be regenerated.
If your body reaches 0 hit points begin a regeneration count (1 minute).
If by the end of the regeneration count you have only been dealt normal
damage, you regain all hit points. If you are dealt lethal damage during
a regeneration count, begin a death count.