How to Play a Vampyre

Introduction

Booking

How to get to Mayfest and Augfest

How to Play the Game

The Mayfest World

Mayfest for Children

Regulations relating to Vampyres:

1) Vampyres are a restricted race, i.e. we do not let many folk play them or it gets silly. Maximum of 3 player Drow at any time.
2) Vampyres us blood instead of mana. Their blood pool is equal to their total hit points but they can continue to use up their own hit points as blood points.
3) Instead of recharging they need to feed to regain blood points. The victim of feeding experiences a spiritual ecstasy. A typical human has 10 blood points. These can be taken at one per minute (unless the vampyre has a blood frenzy). It takes the human an hour to regain it. Feeding has an effect on victims but if only two blood are taken from an adult they will not notice it.
4) Blood Frenzy: If a vampyre feeds when there is no blood in its blood pool then there is a one in six chance it will frenzy and completely drain the victim.
5) Will Power is used for domination, intimidation and persuasion among vampyres only. A will power point can be replaced by using a blood point. A dominated vampyre uses up one will power point.

Everything else is covered in the general rules.

Please note that these rules do NOT form part of the core rules and are subject to change as we refine the Vampyre. If this happens you will be notified here.

General advice

Character Creation: Knock up the character as they would have been before becoming a Vampyre. Convert them using the guidelines above.

Special Abilities: Work out the mechanics of the ability and then work out its casting cost and cost to buy. Chack the results with the character or rules referee. Example of mechanics: Gaseous form - like teleport but no need for time out as the mist moves at walking speed. In this form only susceptible to spells like Windblast.

Physical Representations: Apart from teeth the only phys reps required would be those for use with special abilities. For example if the Vampyre has the ability Batform (note, when costing it out, that this is an indefinite shape change and includes flying) a soft bat operated on a fishing rod and line (no hooks) would be good.

Playing: The longer the character has been a Vampyre, the more into intrigue and showing off they are and the less in touch with morality. This makes them neutral rather than evil. They are not likely to risk themselves to save another unless their is a compelling reason. They gather, collect and record information - information about people, their lives, their relatives and so on. They are particularly interested in criminals and leaders. Using this information they can gain control and start to manipulate things for their own ends.